2012. júl. 11.

Heavenriver

Heavenriver
Galactic Sector Report on the Heavenriver Nebula
Submitted by: Lévai József 
The Heavenriver Nebula, so named because of its eye-opening sapphire glow and streaming riverlike shape, turned out to be more than just a simple nebula sector the moment one warps in. What the nebula hides under its sapphire clouds is an entire galactic system, full of planets teeming with life and unique each, and home to three unique alien species.

Species Intel

TriSys

Replic

Croissade

Fallen Rose 

2012. máj. 23.

Infantry - War, Circa 225 CE

"Prepare for battle, men! It's time to go to WAR."

If you're recieving this audio message the first time, soldier, then you've just set foot to the universe of Infantry, originally developed by Harmless Games LLC (hardly an appropriate name, given the wartorn times, ain't it?) and published by Sony Online Entertainment and also provided free. Consult the Infantry Archive often - don't make me go all ol' geezer storyteller on ya.

Sitrep in a nutshell: the calendar is 225 CE (Collective Era). The Collective, a pure-democracy Solsys megapolity which unified Earth and spread Mankind to the Solar System, is gasping dying breaths... but it won't give up the ghost just yet, not without a fight. Operation: Ragnarok permanently severed the bonds between the Collective and the Solsys planets, with Titan, unofficial capital of Outer Solsys, being the strongest of which. Psionics, humans with phenomenally unhuman psi-powers, the first recorded being Albert Rene in 116 CE, are emerging in Solsys to mixed reactions, from joy of a new tool to fight the darkness with to freak witch hunts. War is now boiling upon all of Mankind.

As of 225 CE, Titan and the Collective are at all-out, take-no-prisoners WAR.

And this is where you come in, soldier. Choose your zone, choose your side, choose your weapons, choose your victims... and engage trigger finger upon enemy contact. From the heavy metal warfare of Mechanized Skirmish to classic Capture the Flag warfare on, for instance, Heinreich's Point, from the Bug Hunt between Collective Marines and the Skrall, from participating in King-of-the-Hill havoc on Chambert's Moon to waging battle as anyone you wish to be in the entire Solsys at war in I:RPG, from causing Zero-G sports mayhem in Gravball and yes, even wage outer space war as captain of your Fleet and much, much more, your military options are unlimited. Whether you are a typical Infantryman, a Jump Trooper, a Heavy Weapons Trooper, a Commando, a Gravtank/Mech Pilot, a Spacefighter Pilot/Starship Captain, a Partisan, a Psionic Trooper or even a Skrall yourself, the Solsys is a battlefield, the battlefield your playground.

But a word of warning: War never changes.

So what are you waiting for, soldier? Enlist now!

2012. ápr. 10.

Omega Antares

Omega Antares
A Cautionary Tacnuke Episode

Omega Antares.
Antares System. 
Alpha Space.
AD 2196.
AP 56.

Narrator: This planet in Alpha Space, Omega Antares, in life, was a Pannonis-like moonless planet orbiting a red star, once home to four alien species and civilizations - the doglike Carnes, the batlike Nokh'torr, the scaraboid Hercoli and the twinhead sectoid Anterei (the undercutting and upstaging Atlantis of the four) - locked in a cold war in 21CB tacnuke war tech levels. Today, a complete nuclear winter cemetery, an eternity of blue snow falling on blackened metropolises and green oceans, with all four species exterminated by the very neonuclear and tacnuclear weapons they have created, based on 1950s-style OGRE cybertank tech, their only legacy orbiting their dead world being the Anterei magnum opus and, therefore, Omega Antares' executioner: Doomsat Omega, a colossal orbital weapons platform packing enough tacnukes and neonukes and spaceborne assault auton-mech squadrons led by Antares One, all armed with the patented Nanodeath nanite weapons system, to wipe out entire civilizations... a function it executed perfectly - perhaps TOO perfectly - in this planet's twilight days.

Omega Antares remained an unknown dead planet... until one day along came a rocket-Transformer from Pannonis: the rocket Transformer Genesis-1, with a crew of 5 Maximals: Minuteman, Cassiopeia, 6Shooter, Rapier and Zero Vector. All of the Unitec Starcom. All of them unaware of this new planet they've set their optics on, much less that giant Doomsat now orbiting this nuclear graveyard. But whatever the cost and come what may, the Unitec Starcom is ready for any mission, any battle... perhaps even for this.

Who knows, the Starcom team might come out of their latest mission heroes - even like reliving Crefac 13...

2012. jan. 26.

TRANSFORMERS - Aether Age

[Commander's Foreword:
No doubt I am a big fan of HG Wells' sci-fi masterpieces, such as War of the Worlds, and Victorian Sci-Fi and Steampunk and Victorian wargames, for I know Science Fiction in Victorian Age Earth was a simpler time - and I quote "a time when the horrors of the industrial age had been prophesized but not yet experienced; when the frontiers of science fantasy had not yet been fixed by post-atomic cliché; and when the entirety of scientific understanding had yet to outstrip the capacity of a single mind." And Transformers: Hearts of Steel was an interesting concept of putting my favorite Robots in Disguise in the Industrial Revolution age (too bad they botched it), inspiring me to do the same... but with a fresh-faced Aether-powered Transformer cast and set on an unfamiliar world in a freshly discovered alien star system. Now, imagine what happens when land ironclads roll in to battle and suddenly transform to put 'em metal dukes up on 'em gowshdurned invadin' tripod-ridin' Martian SLIME....

And you'll get the idea in this, my Victorian-style cartoon series.

Plus, I am creating the series - and therefore the Vhyrjo Junis system - in memory of the Hungarian Revolution of 1848 and beginnings of today's Republic of Hungary... and also to show my sheer disgust of the Crowning of Franz Ferdinand and Elizabeth as emperor and emperess of my nation. Cheering for the very Habsburgs that had our Revolution and Republic steamrolled in 1848-49?! The Hungarians of this time REALLY need to wake up and use steam-powered battle robots to free Hungary once more - why would I care if, while the Habsburgs and Russians conquered Hungary with fire and steel, Sissi conquered our country with her heart?!

Call me obsessed, insane even, but I know that with new technologies come change - and the change I want best is the chains of slavery be broken on every nation of the time, including Hungary... even if it meant getting our hands bloody and bustin' out the Metal Hussars. After all, revolutions are costly, and this one has a HUGE blood-price we must pay.

Disgust vented, on with the merry show, ladies and gentlemen...]

Vhyrjo Junis.
Spring.
Aether Age.

This lush, raindrenched forest planet, her Marslike moon and two neighboring planets in the Vhyrjo Junis system, Gemiin and Taeoros, is facing the beginning of a new epoch of the delphisect Vhyrjj species with the discovery of the Aether and the invention of radical machinery and technology, civilian and military, based on this anti-gravitic energy... and with them new ideals and governments and, in the end, revolution. Eeyrjs and Hyjuis, grown sick of matriarchic oppression, rise up with their fighting walkers against the aetheric fleets of the Vhyrjunis Dominia, while the free, distant Syrhji United Republic is only a year away from developing space superiority.

The Eastfront is ablaze as Jyn-Myuy land ironclads roll to meet the crawlers of Kiijysja, and even Mek'khe'syjr natives are learning how to drive panzertrains to defend their sacred alpic-taiga homeland from Vhyrjunis encroachment in this Victorian era. The biggest change, of all things, is the passing of Archqueen Vicjhyro Vhyrjunis at the hands of distraught Hyjuis revolutionaries in barrel walkers.

Surpassing all that is the coming of the first aliens of the Vhyrjo Junis system, and after them the invasion of the Mahr'os lunar invaders. Those aliens, some siding with Syrhji, Mek'khe'syjr and the Revolutionaries and some for the Dominia and her League (which the militarily mighty Jhürsch Reich is its only member left), and the Mahr'os, is known galaxy-wide by a name:

Transformers.

- TRANSFORMERS -
                 AETHER AGE

Just as the Aether changed vhyrjj society and technology, so did the Transformers prove all vhyrjj exobio theories of life beyond their planet... and that only made the whirlwinds of change howl even harder across Vhyrjo Junis in Anno Vhyrjo 848, as the Dominia, after centuries of rule, is at the verge of falling and the vhyrjj at the edge of taking their first steps into outer space, the moon Vhyrjo Myrjys, and Gemiin and Taeoros and the space beyond their system. The Transformers siding with the Republic and the revolting states are labeled "Revoloids", while those in league with the Dominia - who actually are Mahr'os harbingers - are called "Mechintons", each masquerading as land ironclads, aeroplane fighters and bombers, warships - aero and sea, even crawlers and starships, be it from Dominia design to Mek'khe'syjr possession, only revealing their true Mech modes when the time is right, using a mix of vhyrjj aether and weapons technology beyond what the vhyrjj can possibly accomplish and comprehend. The Revoloids and Mechintons, in their mortal war for the future of Vhyrjo Junis, would inadverdently attract the attention of alien eyes who slowly, and surely, will draw their plans against the vhyrjj. Come tomorrow morning after this war of the worlds, Vhyrjo Junis will never be the same - and never will it return to the days before Aether...

Anno Vhyrjo (AV) 848.

Archqueen Vicjhyro is dead.
The Transformers have landed.
The Space Race - and the Invasion - has begun.


- THE COVENANT -

Meanwhile, in the freezing purple-snow arctic graveyard that is Ivjius Arctia, there lies the Cache, home to the covert nation that discovered and published Aether in the first place on Vhyrjo Junis, known simply as the Covenant. A sovereign nation of vhyrjj explorers, innovators, geniuses and revolutionaries, the Covenant is best known for their fantastic aetheric inventions and technologies they have given to the planet as a gift, including blueprints for aether-starships. But like everyone in revolutionary-time war-torn Vhyrjo Junis, the Covenant has a dark side.

They alone knew of the nations and the tribals abusing the aether, so they founded their all-aetheric army.
They alone knew of the Transformers, so they forget their "Chimera" transforming walkers.
They alone knew of the Mahr'os invasion to come, so they prepared their bio-weaponry.
And they alone knew of the Archqueen's passing, so they have desecrated the Dominia Mausoleum and exhumed her lifeless body so the Covenant can commence the most unholy project in Vhyrjo Junis history:

The rebirth of Archqueen Vicjhyro Vhyrjunis as a Chimera... "Virgo".

Lest all hope shall be lost for the revolution and Vhyrjo Junis as a whole, lest the future shall be lost to an insane queen brought out of the frave, the Revoloids MUST go forth and put this unholy experiment to an immediate and final rest and prevent the Dark Archqueen-Chimera from ever arising, once and for all ending the Dark Aether Age before it even begins. This is a mission for the Aether Paladins and the Virgo Aevia Matricracy, and it must be done...

else the Covenant will be the midwives of the beginning of the DARK AETHER AGE.

- MAHR'OS -

And while Syrhji and Jhürsch aetheric airships duke it out above the burning cities of a dying old matriarchic empire, while the Mek'khe'syjr defend their sacred home and the divided Nejunis scream and quarrel for aether in their childish civil war, and while the Covenant is preparing to unleash their unholy nightmare upon an unrepentant planet, nobody on Vhyrjo Junis would've believed that, in the last years of the 9th Vhyrjo Century, they were being scrutinized by life on their red moon, Vhyrjo Myrjys... a warlike krakenoid alien species, vast, cool, unsympathetic, possessing enough military walkers, agrav warships and psionic powers to wipe out an entire civilized planet, has regarded their sister planet and the Transformers with envious eyes and strained tentacles, knowing there is a worthy enemy at last... their targets have bit their Cache bait.

They are the Mahr'os. They are the Harbingers of War.

And they slowly, and surely, are drawing plans against Vhyrjo Junis... starting with Aertorrya.

The War of the Vhyrjo Worlds is at hand. Heaven help those caught in it...

Prologue:
Vhyrjo Junis History at a Glance.
Prior AV 848.

Book the First:
Railroads to the Aetheric Revolution.
AV 848.

001: Arrival of the Transformers, Part the First
002: Arrival of the Transformers, Part the Second
003: Arrival of the Transformers, Part the Third
004: Syrhji - Liberty or Death
005: Hyjuis and Eeyrjs - For Matria and Aether and Republic
006: Mek'khe'syj'Aehu'ah - Paradise Under Siege
007: Kiijysja - Crimson Revolution
008: Vhyrjuis and Jhürsch - Extreme Times, Extreme Measures
009: Psivrija - The Ichor
010: Vhuls and Svihr - Breaking the Dominial Chains
011: Mek'khe'syj'Aehu'ah - The Sacred Fighting Machines
012: Jyn-Myuy - Blue Sun, Red Eyes
013: Hyjuis - Siege of Castle Byda, Day the First
014: Hyjuis - Siege of Castle Byda, Day the Second
015: Eeyrjs - Viva la Republique d'Eeyrjs
016: Vhyjunis - Rise of the Aether-Matriarch
017: Jhürsch - The EisenKaiser
018: Wasteland - Horrors of Revolution and War
019: Syrhji - Dawggun Jhürschers
020: Syrhji - Ah've Been Workin' on th' Warroad
021: Nejunis - The Nejunis Civil War
022: Aertorrya - The Royal War Machine, Part the First
023: Aertorrya - The Royal War Machine, Part the Second
024: Aertorrya - The Royal War Machine, Part the Third
025: Kiijysa/Jyn-Myuy - The Eastfront Battle of the Century
026: Nejunis -  Civil War Temper Issues
027: Hyjuis - Memories of Revolution's Beginning
028: Ivjius Arctia - How it All Began, Part the First
029: Vhyrjo Junis - How it All Began, Part the Second
030: Ivjius Arctia - How it All Began, Part the Third
031: Syrhji, Hyjuis, Eeryjs, Vhuls and Svihr - Together We Stand and Fight
032: Wasteland - Revoloids and Mechintons in the Wasteland
033: Psivrija - Torch of Prometheus, Day the First
034: Psivrija - Torch of Prometheus, Day the Second
035: Virgo Aevia - A Transformer's Time with the Matricracy
036: Aertorrya - The Republic of Aertorrya Or Transforming Machines Need No Crown
037: Jhürsch - The Last Straw of the Eisenreich
038: Syrhji/Jhürsch/Hyjuis/Vyhrjunis - Brawl'n 'bove th' Burnin' Empire
039: Mek'khe'syj'Aehu'ah - Deliverance from the Dominia, Day the First
040: Mek'khe'syj'Aehu'ah - Deliverance from the Dominia, Day the Second
041: Mek'khe'syj'Aehu'ah - Deliverance from the Dominia, Day the Third
042: The Shape of Things to Come, Part the First: The End of the EisenKaiser
043: The Shape of Things to Come, Part the Second: The Storming of Vhyrjunis Citadel
044: The Shape of Things to Come, Part the Third: The Aether-Matriarch's Last Stand

End the First Book.

Book the Second:
The Chronicle of the Covenant Aetheric War.
AV 850-890.

Prologue:
Assessments of the World and its Sins
by Covenant General-in-Chief Maerjunyrs Ivjius.

045: The Coming of the Covenant, Part the First
046: The Coming of the Covenant, Part the Second
047: The Coming of the Covenant, Part the Third
048: Ivjius Arctia -
049: Nejunis -
050: Syrhji -
051: Hyjuis, Eeryjs, Jhürsch and Aertorrya -
052: Aertorrya -
053:
054:
055:
056:
057:
058:
059:
060:
061:
062:
063:
064:
065:
066:
067:
068:
069:
070:
071:
072:
073:
074:
075:
076:


End the Second Book.

Book the Third:
The Unholy Archqueen-Chimera and the Dark Aether Age.
AV 890-900.

Prologue:
A Newly Reanimated Archqueen-Chimera's Memories
as recalled by Virgo.

077:
078:
079:
080:
081:
082:
083:
084:
085:
086:
087:
088:
089:
090:
091:
092:
093:
094:
095:
096:
097:
098:
099:

End the Third Book.

Book the Fourth:
War of the Vhyrjo Worlds.
AV 901.

Prologue:
Eve of the War with the Unknowns
by Wershthonn Maxxij, Syrhji Ranger Marshal

100: Eve of War, Day the First
101: Eve of War, Day the Second
102: Eve of War, Day the Third
103: Aertorrya - The Nightmare of Invasion Begins
104:
105:
106:
107:
108:
109:
110:
111:
112:
113:
114:
115:
116:
117:
118:
119:
120:
121:
122:
123:
124:
125:
126:
127:
128:
129:
130:

End the Fourth Book

The Movie:
The Transformer Rennaisance
and the Vhyrjo Junis Space War

after AV 901 and beyond. 

Runtime: 149 Min.

2011. dec. 17.

Stop SOPA. Stop the coming Nightmare.

I've censored the following, in protest of a bill that gives any corporation and the US government the power to censor the internet--a bill that could pass THIS WEEK. To see the uncensored text, and to stop internet censorship, visit:
http://americancensorship.org/posts/23593/uncensor
██████ the so-██████ ████ ████, it █████ ████ to the end of the ████████ and █████████ ███████ as a █████. I ████ ████ it. █████. █████. █████.

2011. júl. 16.

Pannonis Cold War History

Classified by order of West Union Armed Forces HiCom
[TOP SECRET - EYES ONLY]

Anno Pannonis 56: Cold War Transformers

The planet Pannonis and its twin moons Magor and Hunos, ever since the great Pannonis War 2 in AP 39-45, began with the Triaxis military mobilization and the joint invasion of Pannos with the then-newborn East Concordium, both partners in crime, and ended with the West Union launching the first-ever two neonuclear strikes on Teppon, present day NiuTeppon, as the infamous Operation: Judgement Day, has felt its coldest winter in the Cold War in pannonii history by AP 56.

By this year, tensions between the blue, democratic West Union and the red, communist East Concordium were so tight, both superstates were at the edge of breaking from paranoia, at the edge pushing the button to launch all neonuclear weapons - silos, killsats, lunar silos - and bringing about the death of Pannonis itself and the pannonii race as well.

At the edge of a possible Pannonis War 3.

The Cold War has been so intense, the occasional urban battle, fought on land with levtanks, powersuits, combots and gravline battletrains, on air with linear interceptors and flying wings, on sea with seaforts, carriersubs and strikesubs, and even on space with orbital platforms, orbital warships and orbital combots, plus secret space corps, erupted in flames here and there, the typical view of an urban battlefield reminding a pannonii of 1956 "Hungary", the most war-torn era of this nation on "Earth", a planet mostly mentioned only in our folklore.

This is where the Hexagon comes in - an independent space station built after PW2 by all the superstates known. The Hexagon and its armed forces, the Hexagon Peacemakers, has one mission: to keep and make the peace on Pannonis and prevent any side from ever pushing the button to Pannonis' mutually assured destruction (MAD)... no matter what. But as of recently, the Hexagon hasn't been themselves - the mere sight of Peacemakers waging war on peaceful, neutral nations out of insanity or for reasons unknown has become more and more frequent and gut-wrenching every day. We have come to believe a "power elite" might be the puppeteers controlling the Hexagon's actions for their pleasure... and the evidence is starting to mount.

Worst still, we have been intercepting transmissions of unknown origin from Magor, confirming our worst fears of any Triaxis remnants' existence, as well as the nightmare of their return - Magor has secretly been the HQ for the Luna Triaxis, who have been developing technology decades-- no, centuries... make that lightyears beyond currently existing tech available on- and offworld. Basically, they have been building a hi-tech lunar army to reap their vengeance upon us.

And just when the global picture was bad enough... enter, one snowy winter night, an alien race of mechanical beings we have classified X-TFs and they themselves call the "Transformers".

When the entire planet was fast asleep in dreamless, fitful sleeps, two percieved alien starships were spotted planetfalling into Pannonis - one crashing in the Union on X-TF Crashsite Alpha and the other in the Concordium on X-TF Crashsite Omega - and one more was seen smashing into Magor, on X-TF Crashsite Luna. Pannonis as a whole did not expect this that night.

Come the next sunrise, history as we pannonii knew it... was history.

Pannos, both Union West and Concordium East, woke up to a day that will go down in infamy as the day the X-TFs, split into Unitec and Concoroid factions - no doubt the X-TFs are in civil war, first fought their appearantly generations-old war here on Pannonis, the leaders being respectively "General MAX" and "Polaris". X-TF technology is so advanced, it allowed them to transform into any scanned vehicle and put even our most advanced main battle combots available - and the Concordium's own - to utter shame, as demonstrated by combot wreckage strewn on the urban battlezone during what the Unitecs called "Mission 1".

After the battle on Pannonis ended with the Unitecs winning, General MAX told some of our forces rescued in the battle their story and their mission. The Unitec mission is of benign intent. Of Pannonis' complete disarmanent of all known weapons systems, primarily neonuclear weapons, in their mission of mercy to lift the wraith of MAD from our world.

The Concoroid mission, on the other hand, was of simple, malign intent: an all-out armed intervention campaign aimed to bring our race a few steps closer - or, if needed, cast entirely - into the freshly open grave of neonuclear extinction, by all means available, at all costs acceptable.

Operation: False Gods was one such Unitec mission in the time the Union's Gemini killsat system and the Concordium's prototype Ikon were hacked by Haywire into launching all-out, decisive neonuclear strikes... against the very superstates that created, launched and activated them, all while disabling the point defense satellites to avoid retaliation. The false gods in question? The Killsats themselves. Thank Pregenitor the Unitec flyers and our flyboys, and the heavy hitters on ground, sent the killsats a long way down, blasted to pieces and without the neonuke warheads primed... although not without encountering heavy Concoroid resistance.

As the war raged on, we learned that the X-TFs come in different flavors. There's the X-TF Commandoes, one mech armies that can dish out and soak in a lot of punishment, and there are the X-TF SpecOps, the aces-in-the-hole mechs, specializing in SeALS - Sea, Air, Land, Space warfare. And each are like the Pannonis snowflakes: no two are ever alike.

After Operation: False Gods, there were many PW3 close calls we have prevented and ultimately smashed: brainwashed Hexagon hostage takeovers, Red infiltration on the battletrains, flying wing squadrons taking wrong turns, occasional new recruit training mishaps... even that SAR (Search and Rescue) mission at Pannos that turned ugly the moment the Reds and Hexes showed up. Time and again have the Reds plotted to plunge us to Doomsday... time and again have the few-and-almighty used Hexagon to turn us into a prison world... and time and again have we taught 'em a lesson in humiliation.

But knowing the Lunar Triaxis, one can't keep up saving the Union - and Pannonis as a whole - from MAD forever, much less cheat Death itself. And it was only a matter of time before, one night, the techno-facsists on Magor made themselves known by launching an all-out orbital blitzkrieg that caught us with our "panzers" down.

And guess what: the Triaxis has X-TFs too... led by what we know as "Charon".

The invasion, called the "Triaxis Nacht" by our boys and, by the Triaxis slimeballs, "Operation: Erwachen", was the most furious and devastating of them all, with Unitec VS Triaxis, Concoroid VS Triaxis... and even Triaxis VS Triaxis battles flaring up here and there, from the Union to the Concordium, from the Independent Alliance (InAl) to even between Hunos, the Hexagon and Magor... basically, Pannonis has become one Inferno of a fireworks show. Too many cities have become total urban battlezones, too many blood and oil was spillt, and much, much more displays of raw firepower than you can shake a lineargun at. Bullets were flying all around the planet and the moons.

Our joint mission was to break and end the Lunar Triaxis invasion through full-scale strategy, tactical guerilla maneuvers, and the good ol' military ultra-violence. All this with X-TFs. Not an easy mission, considering how nasty and hi-tech the invaders were and the unholy alliance we have to make with the Reds. Nothing worthwhile ever is. But guess what - we kicked serious Triaxis keister, and thanks to us, the invasion flew to pieces like a 3D puzzle.

With Operation: Erwachen ending a complete disaster, General MAX and we decided to bring the war directly to the doorstep of the Lunar Triaxis' home turf... and for that purpose was born the assault starshuttle GEMINI and tomorrow's Experimental Stealth Team "Nightghosts", hailing from a possible future of AP 96. Of course, the Reds want payback too for the Nacht - which explains IKON and the "Chernos", also hailing from the possible future.

After a day's thought, agreement and preparation (although we would've used the Hunos neonuke silos on the Magor base... but let's save the best for last), the West Union and the East Concordium - and General MAX and Polaris - launch a joint assault mission to the moons on Magor.

Operation: Luna's Ghosts.

Our mission to make the Triaxis devil Charon and his shock-troopers pay dearly for that night was well underway. Not without some... "detours", however.

AP 72: Concordium Invasion


AP 84-91: Pannonis War 3


AP 96: The Visitor Invasion


AP 96-99: Alien GENESIS


AP 99: End of an Era

2011. jún. 26.

TRANSFORMERS: Red Alert

[Commander's note: the Transformers are no doubt my favorite robot action figure toyline and TV series... especially Beast Wars (Matter of factly, Beast Wars was my first exposure, the first episode I saw when I was little was Chain of Command), and I've had an unhealthy interest in the Cold War through the Red Alert line of the Command and Conquer series created by Westwood Studios. I thought... "Transformers + Cold War = Delicious heavy metal mayhem." And that's how I created this series... with a little alien spicing.

Without further ado, on with the show...]

Planetary cold war, like snow, descends upon the lonely Earth-type planet, orbited by its twin moons, named "Pannonis" in its 56th year in winter, snow covering the ruined urban battlezones.

The cold war between the West Union and the East Concordium was so tense, some cities of Pannonis' omnihumanoid dominant natives, the pannonii, can be easily mistaken for Hungary's war-torn era of AD 1956, both superstates' aggressive natures kept in check by experimental, unconventional weapons systems, such as maglev tanks, linear interceptors, flying wings, orbital weapons platforms, lunar neonuke silos, gravline battletrains and, as of late, powered suits and combots, in addition to secret space corps.

Peace is kept and made by the Hexagon independent space station, making sure nobody pushes the button to MAD by both sides, out of paranoia or not - but as cruel fate would have it, those powerful few behind the scenes are using the Hexagon and its military to spill innocent blood for the sheer love of it to the point of weakening everyone's nerves. What's worse, one of Pannonis' moons, Magor, is secretly home to a surviving superstate of subjugators thought gone for good: the Triaxis, massing its own hi-tech guerilla military to one day redecorate the snowland in blood for their defeat.

Worse still, with all these orbital combots in use by all sides on the wartorn urban planet, pannonii alien paranoia, like the winterfall, blankets the planet as much as neonuclear hysteria chokes Pannonis, Magor and Hunos to the point of nervous meltdown. And as fate would have it, an alien machine race, already known as the Transformers, came upon and crashed into Pannonis one snowy winter night...

One side, the Unitecs, wish to rid Pannonis and the pannonii of the horrors of war. No matter what.
The other, the Concoroids, undergoes armed intervention to see what makes this world tick.

Times change. But war never changes. Never did, never does, never will.

Anno Pannonis 56.

A year that will go down in history as the year the Transformers made the pannonii cold war go hot.

EXTRA hot.

TRANSFORMERS
       Red Alert 

Episode Guide
Season 1 - Anno Pannonis 56

001: Mission 1, Phase 1
002: Mission 1, Phase 2
003: Mission 1, Phase 3
004: Operation: False Gods
005: Going Red
006: Hostile Hostages
007: First Time For Everything
008: Top Guns
009: Search, Rescue and Destroy, Part 1
010: Search, Rescue and Destroy, Part 2
011: Search, Rescue and Destroy, Part 3
012: Triaxis Nacht
013: Mission to the Moons
014: Hexagon, Part 1
015: Hexagon, Part 2
016: End of the Line, Part 1
017: End of the Line, Part 2
018: End of the Line, Part 3

Holiday Special: Red Christmas


Season 2 - Anno Pannonis 72

019: Red Tide, Part 1
020: Red Tide, Part 2
021: Red Tide, Part 3
022: Day Off
023: Special Forces, Part 1
024: Special Forces, Part 2
025: Special Forces, Part 3
026: Look Who's Back
027: Neonuclear Disaster
028: Time to Heal, Time to Kill
029: Enemy Public #1
030: Project: Genesis Pannonis, Part 1
031: Project: Genesis Pannonis, Part 2
032: Project: Genesis Pannonis, Part 3
033: Operation: Curtain Call


Season 3 - Anno Pannonis 84-91

034: Pannonis War 3, Part 1: It Begins 
035: Pannonis War 3, Part 2: Invasion Pannonis
036: Pannonis War 3, Part 3: United they Fall
037:
Pannonis War 3, Part 4: Friends from High Places
038:
Pannonis War 3, Part 5: The Heart of It All
039:
Pannonis War 3, Endgame: Out of Ashes, Peace
040: Morning Again in Pannonis
041: Zone 56
042: Under New Management, Part 1
043: Under New Management, Part 2
044: Under New Management, Part 3
045: Return of the Big Rigs


Intercepted Alien Transmissions - Preview to Visitors
T Minus 3: First Contact
T Minus 2: Invasion En-route
T Minus 1: Final Warning

The Movie: Visitors - Anno Pannonis 96

Season 4 - Anno Pannonis 96-99

046: Whirlwinds of Change, Part 1
047: Whirlwinds of Change, Part 2
048: Whirlwinds of Change, Part 3
049: Whirlwinds of Change, Part 4
050: Research and Destruction
051: GENESIS
052: Earth
053: Visitors
054: Flight of the Monolith
055: Revelations
056 - Halloween Special: From Beyond the Grave
057 - Halloween Special: Unholy Alliances
058: Codename: Extinction, Part 1: Warning Bells
059: Codename: Extinction, Part 2: Cardinal Assault
060: Codename: Extinction, Part 3: One Minute to Midnight
061: Gathering Storm
062: Golgotha, Part 1
063:
Golgotha, Part 2
064:
Golgotha, Part 3
065:
Golgotha, Part 4
066:
Golgotha, Part 5

Season 5 - Late Anno Pannonis 99

067: Operation: Liberty, Phase 1
068: Operation: Liberty, Phase 2
069: Operation: Liberty, Phase 3
070: Operation: Liberty, Phase 4
071: Operation: Liberty, Endgame
072: Tomorrow
073 - Christmas Special: Cyber-Angel's Song
074 - Christmas Special: Coming of Silent Night
075: Operation: Revelation, Phase 1: Alpha of the Omega
076: Operation: Revelation, Phase 2: Hexagon Revisited
077: Operation: Revelation, Phase 3: Dance with the Devils
078: Operation: Revelation, Phase 4: End of the Road
079: Operation: Revelation, Phase 5: A Farewell to Pannonis
080: New Generation's Eve (Operation: Revelation, Endgame)
081: '56 Forever (Series Finalé)


Top-Secret Films - AP 56-99

O001: Unitecs
O002: Concoroids
O003: Triaxis Invaders
O004: Hexagon Peacemakers
O005: Project: Genesis
O006: Visitor Invader Fleet
O007: Pannonii Cold War History
O008: AP 56: Cold War Transformers
O009: AP 72: Concordium Invasion
O010: AP 84-91:
Pannonis War 3
O011: AP 96: The Visitor Invasion
O012: AP 96-99: Alien GENESIS
O013: AP 99: End of an Era